Provide a fast, secure, and privacy-friendly way for users to set up an account and start using your apps and websites.

There's a checkbox when you install Unity that says 'Install Android SDK'. And in that dialog box, those paths are grayed out and there's a checkbox for using the 'Android SDK Tools Installed with Unity (recommended)'; it definitely comes with Unity. Beauty AR SDK supports HTML5, iOS, Android, Windows, MacOS and Unity (coming soon). It runs on devices starting from iPhone 5s / Android 5.0 or higher with a. Now we need to import the SDK! With Unity open to your project, find the SDK's Unity package and open it by double-clicking it in Explorer. You can also Import it via the Assets Import Package Custom Package option. Ensure that you are importing the correct SDK. See the Choosing your SDK page to see how to choose the correct SDK for your use. Terms and Conditions This is the Android Software Development Kit License Agreement 1. Introduction 1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement.


Sign in with Apple allows you to set up a user account in your system, complete with name, verified email address, and unique stable identifiers that allow the user to sign in to your app with their Apple ID. It works on iOS, macOS, tvOS, and watchOS. You can also add Sign in with Apple to your website or versions of your app running on other platforms. Once a user sets up their account, they can sign in anywhere you deploy your app.

Examples of Use Cases

With Sign in with Apple, it’s easy to:

  • Allow users to create an account early in your app experience if your app has limited functionality without an account.
  • Allow users to create an account after interacting with features of your app. For example, to save progress or set up a profile.
  • Allow users to create an account after completing a purchase as a guest.
  • Allow users with existing accounts to sign in or reauthenticate to any version of your app or website.


Apps that use a third-party or social login service to set up or authenticate the user’s primary account with the app must also offer Sign in with Apple as an equivalent option. As you plan and design your app or website for Sign in with Apple, make sure to follow these guidelines. In addition, the Human Interface Guidelines include downloadable left-aligned, center-aligned, and logo-only buttons. App updates must follow these guidelines starting June 30, 2020.


Service ID and Key Configuration

You’ll need to use Certificates, Identifiers & Profiles to set up identifiers and keys in your Apple Developer account before you can implement Sign in with Apple. Organizations can register up to 100 website URLs for each Service ID enabled for Sign in with Apple. Individuals can register up to 10.

Email Relay Service

Apple’s private email relay service is used by privacy-conscious users that keep their personal email address private when setting up an account. In order to send email messages through the relay service to these users, you will need to register your outbound email domains, subdomains, or email addresses. The registration process provides informational Sender Policy Framework record checks and does not require website server file verification. Organizations can register up to 100 outbound email sources. Individuals can register up to 32.

If we detect that emails sent from your account were unable to be delivered by Apple’s private email relay service, we’ll send periodic email notifications to Account Holders and admins. Account Holders and admins can turn off these email notifications in the More section of Certificates, Identifiers & Profiles.


Use the AuthenticationServices framework to let users set up accounts and sign in to your native iOS, macOS, tvOS, and watchOS apps.


Unity Tools

Easily integrate Sign in with Apple into games and apps built with Unity using a new Unity Asset Store package.

Web and Other Platforms

Use Sign in with Apple JS to let users set up accounts and sign in to your website and apps on other platforms.

Service API

Use the Sign in with Apple API to validate the authorization code provided to your app and check a user’s status directly with Apple servers.

Unity Android Sdk For Mac

Testing and Verifying

How To Install Android Sdk

Xcode 11

To test your apps, use the latest of Xcode 11 and update your devices to the latest versions of iOS 13, iPadOS, macOS Catalina,tvOS 13. To test your website, you’ll need to group it with an app that is enabled for Sign in with Apple and is available on the App Store.


Find tools, documentation, and resources you need to implement Sign in with Apple.

To build Unity projects for Android the Android SDK (Software Development Kit) needs to be installed. If you’re using Android Studio the SDK will be already part of that installation.

So far so good, but when Unity asks you to select the Android SDK root folder you’ll have a problem because it is part of the Android Studio package and therefore isn’t accessible to Unity.

To work around this let’s create a symbolic link to the SDK’s root folder in our Applications root. Open a Terminal window and execute the following command:

The command ln used with the option -s will create a symbolic link to the SDK location /Applications/Android as /Applications/Android SDK.

Note that a backslash before a space (e.g. SDK) is escaping that space to prevent it from being treated as a separator, hence part of that directory.


Android Sdk Download Mac

Voilà. Now we can select the Android SDK root folder when Unity asks us: